
𝕮𝖔𝖒𝖇𝖆𝖙 𝕱𝖔𝖗𝖚𝖒 - Reddit
A forum for combat footage and photos from historical to ongoing wars.
UkraineWarVideoReport - Reddit
Feb 24, 2022 · The total combat losses of the enemy from 24.02.22 to 16.02.24 were approximately: Miscellaneous 80 7 u/Mike-a-b
Which is the current optimal combat width and why? : r/hoi4 - Reddit
With tanks you want to mostly attack into plains and hills (and maybe even deserts) so you definetly want 35w. Beeing over combat width is way less punishing now than beeing under width, so …
For the people who are still confused on what combat width ... - Reddit
For the people who are still confused on what combat width they should be using.
Things I wish KCD 2 fixes in Combat system - Reddit
Jun 13, 2023 · Before I start I want to mention that, I won multiple torneys, beaten high level gangs alone multiple times unmounted and grinded Longsword skill to maximum — experienced everything …
Best Combat Passives : r/Palworld - Reddit
Feb 6, 2024 · Do you prefer the lucky or elemental specific passive for combat? Lucky - 15% attack, 15% work speed Elemental - 20% of specific element type The other three passives would have to …
i cant move after combat. : r/kotor - Reddit
Dec 18, 2022 · i cant move after combat. Anyone know how to fix IT? Already turn of shadows and playing on low res Archived post. New comments cannot be posted and votes cannot be cast.
Valheim Skills, XP, and Combat-- A Deep Dive - Reddit
Feb 21, 2021 · Combat & Skill Application BLOCKING While holding block, you will attempt to reduce all damage in a 180 degree arc in front of you, using your offhand item if you have one, otherwise the …
Combat Overhaul for xbox : r/SkyrimModsXbox - Reddit
Oct 25, 2022 · I am looking to totally overhaul the combat (as the title suggests) I’m running the xbox Special edition of the game. I do not necessarily want the combat to go all the way to an elden …
The combat holds back the game, it sucks. : r/BaldursGate3 - Reddit
Aug 5, 2023 · Turn based combat from a AAA studio displays laziness and disregard for player experience. It shows they don't want to make hit boxes, combat animations, counters, dodge …